In my first year at Brunel University I have attended the Global Game Jam 2014.
During the GGJ we were given a theme and 48 hours to make a game about that theme. This year the theme was:
We don’t see things as they are, we see them as we are.
This was a very vague theme that caused some confusion at the beginning but resulted in interesting games being produced.
Our game Perifteral was designed for the recently published Oculus Rift and based on the player’s peripheral vision and perception and the innate urge to explore, which resulted in an interesting twist in the game play but it was even more interesting to observe people playing it.
The game can be found on the Global Game Jam Website [here].